NVIDIA Research will present a collection of next-generation rendering techniques, including new directions in anti-aliasing, spectacular lighting, and shading languages. While Rise of the Tomb Raider isn't exactly a DirectX 12 title, there are files in the release that show the use of such effects and would be something that NVIDIA will likely detail at their GDC session in March, this year. This technology has a co-relation with ROVs (Rasterized Ordered Views) on new cards such as Maxwell and is a part of the DirectX 12 API.
RISE OF THE TOMB RAIDER PC PERFORMANCE FULL
We had previously learned that Rise of the Tomb Raider also uses NVIDIA VXAO which is a Voxel based ambient occlusion effect whose tracing is approximately three times cheaper than full fledged Global Illumination.When compared to SSAO, this kind of Ambient Occlusion also provides a more stable effect throughout the rendered world. The release is fitted with a list of graphical updates that include the high-end ambient occlusion technique from NVIDIA that we know as HBAO+ along with higher Anisotropic filtering of 16x, full hardware based tessellation, increased geometry and textures, dynamic foliage compared to static allowing foliage to react dynamically to the player movement in the environment and last but not least, AMD's Pure hair technology which uses their TressFX 3.0 engine to render and emulate Lara's hair realistically. The Rise of the Tomb Raider come to the PC two months after its release on the Xbox consoles. Rise of The Tomb Raider PC Performance Analysis - Gets Tested With AMD and NVIDIA Cards, GeForce Leads The Way
Known to us as Rise of the Tomb Raider, the game first hit the Xbox consoles November 2015 but that was just a timed exclusive for the Microsoft based consoles and will now be hitting the PC platform with an updated list of graphical features built to be run on modern graphics cards.
The latest Tomb Raider game from Crystal Dynamics is going to be released on the PC platform in a few hours.